Easily create and edit one or more markers, insert building
blocks, variables, and predefined text, and search for markers,
all from the same dialog box.
Displays an enhanced Marker Edit dialog that
you can use in place of the standard Marker dialog for creating
and editing markers. In addition to allowing you to define the element tag
(for structured documents) and marker type, the marker text area
is large enough to view all of the text of the marker without scrolling.
Also, you can select from a list of user-definable marker building
blocks and insert them into the marker text. You can also use the
building blocks to insert FrameMaker variables into markers. Select
multiple markers and browse through all of them without leaving
the dialog. The number of characters in the marker is shown in the
The following items are found in the Marker Edit dialog:
- Element Tag
- Specify the element name for the new marker. You cannot modify
the element name for existing markers.
- Marker Type
- Specify the marker type for the new or existing marker. Use
the Options button to specify
the default marker type.
- Building Blocks
- Double-click an item to insert it into the Marker Text area
(or select the item and choose the button).
Choose the Manage button to edit the items in this list.
- Marker Text
- Edit the text of the marker. The number of characters in the
marker is listed in the label.
- Prev and Next
- If you have selected multiple markers, use the Prev and Next
buttons to browse from marker to marker. The number of markers selected
is shown to the right of these buttons.
- Use the Clone button to duplicate the current marker. The new
marker is inserted immediately after the current marker and inherits
the marker text and marker type of the current marker. If the current
marker is structured, the new marker also inherits the element tag
name from the current marker (by enabling the "Clone attributes
..." option in the Marker Edit Options dialog the
attribute values will also be inherited).
- Use the New button to create a new marker immediately after
the current marker. The new marker inherits the marker type of the
current marker. If the current marker is structured, the new marker
inherits the element tag name of the current marker.
- Use the Del button to delete the current marker.
- The Filter on Current Marker Type option filters out all markers
from the current selection that do not match the currently selected
- Displays the Marker Search dialog,
letting you define the current search criteria. Use the [>>] button
to perform the currently defined search without leaving the Marker Edit
- Displays the Building Block Manager dialog, which
lets you edit the items in the Building Blocks list.
- Displays the Marker Edit Options dialog, which
lets you set options that relate to the functionality of the Marker
- To create new marker
types, use the default Marker dialog (Esc,s,m).
- To return the Marker Edit dialog after creating or editing a
marker, press Alt+UpArrow. At any time while the Marker Edit dialog
is active, you can press Alt+UpArrow to return to the dialog. Note
that because Alt+<arrow key> normally "nudges" the selected characters,
this functionality is automatically undone when the Marker Edit
dialog is active. (Use Ctrl+Tab to switch from the Marker Edit dialog
back to your document.) If you enable the "Return to Marker Edit
dialog ..." option in the Marker Edit Options dialog, the
focus will return to the Marker Edit dialog.
- You cannot undo (Ctrl+Z) after creating, deleting, or modifying
a marker with the Marker Edit dialog.
- If your selection contains a text inset, any markers in that
text inset will be viewable with the Marker Edit dialog. However,
because these markers cannot be edited or modified the edit box
and drop-down lists in Marker Edit dialog will be disabled.